Tag Archives for orbital mechanics
On February 27, 2016, Orbital Mechanics performed a live immersive AV show in the Satosphere at SAT for Nuit Blanche. This was our first show in a dome and my first VJ performance in one. Much of the content I … Continue reading
The idea for the Trinity video originated over two years ago. One of the earliest modules I built for Oculon, named Tectonic, showed seemingly random blips with crosshairs on a black background. These were actually the earthquakes from the past … Continue reading
I put together a demo reel using clips recorded from various shows throughout 2013-2014, featuring music by Orbital Mechanics. The track was released on Panel Trax.
I’ve been spending a lot of time writing code, which hasn’t left a lot of time for writing blog posts, so now it’s time for a sweeping update to cover all the work I’ve done in the past few months. … Continue reading
When I started working on the visualizer project, before I even had the idea for Orbiter in my head, I only had a vague notion of what I wanted to do and no idea how to do it. I hadn’t … Continue reading
Last weekend Orbital Mechanics played at Deepfield, and used a simulator/visualizer I developed for them as part of the visuals for the show. I call it the Orbiter. Here it is in action for the first time: