In November 2013, I was invited to play visuals at the opening night of Festival Nemo in Paris with Laurel Halo and Electric Indigo. This was my first international gig, and also the most technically challenging. I had to output at 3840×1080 resolution to two projectors. Even with a recent computer upgrade, my machine was barely able to handle running both Resolume and Oculon at this resolution, so I had to keep layers and effects to a minimum. The video was output using a Matrox DualHead2Go, which creates a virtual monitor but outputs separately to the 2 projectors.
I followed Ryoichi Kurokawa, who performed one of the most striking audio-visual shows I have ever seen. I prepared material to fit Laurel Halo’s latest album, Chance of Rain, sticking to monochrome colors and minimalistic patterns. For Electric Indigo I let loose a bit more. As my hardware could barely keep up with rendering in real-time at such high resolutions, I commissioned some help from Diagraf, who generated some high-resolution video content to use along with Oculon.
The rest of the festival was also very interesting, showcasing many new media artworks and installations at the impressive Cent Quatre arts venue. It was a privilege to take part in this event, and getting flown to Paris to VJ wasn’t too shabby either.
I had the opportunity to play visuals along with some amazing artists this summer at MUTEK Montreal. At Metropolis, the stage was setup with a large screen with triangle-shaped layers. For the SAT I coded a custom module in Oculon to play on The Grid light wall created by Iregular.
NOCTURNE 4: Cloudface at Metropolis
NOCTURNE 4: Laurel Halo at Metropolis
I’ve been spending a lot of time writing code, which hasn’t left a lot of time for writing blog posts, so now it’s time for a sweeping update to cover all the work I’ve done in the past few months. I continue to develop my visualization engine, Oculon, using cinder. The focus has shifted from generating video content to creating a live performance system. In collaboration with Diagraf, we’ve created a hybrid setup that combines the output of Oculon with Resolume, allowing us to mix real-time generative content with video. We’ve used this setup to perform at several shows, most recently at Metropolis for MUTEK. I also used it solo for the first time to provide visuals for an RTS.FM podcast featuring Orbital Mechanics. This is a continual work in progress, with efforts divided between creating new visuals, improving the tech under the hood, and streamlining the user interface for live performance. Following is a summary of some of the work in these areas. Continue Reading →
This March for Montréal’s annual Nuit Blanche festival, Diagraf performed inside the dome and I had the opportunity to generate some pre-rendered clips for him using the visualization engine I am building.
Since I recently setup a new computer, I had the chance to take inventory of all the software I use. I try a lot of different applications to find the best for each task, and I prefer free and open-source software whenever possible. Here’s my current list of must-have free applications for Mac OS X, in no particular order. Continue Reading →
When I started working on the visualizer project, before I even had the idea for Orbiter in my head, I only had a vague notion of what I wanted to do and no idea how to do it. I hadn’t done any hobby programming for a while, so I started by looking into what tools I could use. Continue Reading →
Last weekend Orbital Mechanics played at Deepfield, and used a simulator/visualizer I developed for them as part of the visuals for the show. I call it the Orbiter. Here it is in action for the first time:
I’ve been using Perforce daily for 6 years now, and I’ve also used Subversion, Rational ClearCase and Visual SourceSafe. I’m quite proficient and comfortable with Perforce, even though it still drives me mad sometimes; but after two days of using git properly, I never want to go back to anything else. Continue Reading →
Like me, you probably have login accounts all over the place. You can bet there are always hackers out there trying to get into those accounts. Yes, it happens, and anybody with a Playstation Network account has learned this the hard way.
Here are some techniques I use to keep my accounts secure while saving my brain from password overload.
Continue Reading →